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| Fact Sheet 1 Human head scanning is one of the oldest applications for 3D scanning in the entertainment industry, having been perhaps first utilised in Star Trek IV: The Wrath of Khan back in 1982. From the T1000 in Terminator 2 and the 'water-faces' in The Abyss, right up to the 'poly-juice' transformations in 'Harry Potter and the Chamber of Secrets', head scanning has played a pivotal role in visual effects for some twenty years. Whether a CG head or full body is required for replacement of stunt doubles or for an entirely CG element, The quickest method for capturing the geometry of a performer is with a Cyber scan. Fast and cost affective it gives you a head start to your modelling. Some of our systems even capture textures with each scan taking as little as 2 seconds, rapid, multiple takes are possible allowing capture of a variety of expressions without the discomfort that traditional body casting would cause to a subject. We use a variety of systems, some that can fit in a suitcase and some larger but more accurate systems.
Notes:
The operator can instantly view on a workstation for assessment of
your scans. |
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So...
Q: How is this done?
Q: What do you need to scan?
Q: Who long dos it take?
Q: What do we get? More of our work...
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